Michael Bickford

Game & Software Developer

I'm Michael, a game and general technology enthusiast who fixates on little details. Tinkering with computers since I had access to my very first one, and I plan on continuing to do so. I love tech, it's cool as hell; even when it scares me.

Selected Work

Neuron

Neuron

· July 2026 coming soon

An anti-synapse for your Razer gear. One small binary that replaces Razer Synapse, talking to your mouse and keyboard directly over raw HID: the same bytes, worked out from wire captures and a lot of live probing. No kernel driver, no vendor SDK, no account, no cloud.
Everything is one sentence, when this, do that: bind any trigger to any action. A composable lighting engine, gesture spellweaving by eigenmotion, real-python macros, and first-class hypershift fall out of that one pairing.
Windows-first, one developer, your config plain TOML you own.

Manifold

Manifold

· April 2026

Git desktop client. Your codebase is a manifold.
Change one file and it shows you everything quietly bound to it, heat spreading outward through the file graph. The curvature of that graph even marks the bridges your architecture leans on.
Flutter, Dart, and a bit of spectral geometry.

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